This is a mini project done within a week during University, to be able to test game mechanics or concepts. Evaders were made to test out simple player following mechanics. In the project the enemies simply follow the player round and destroy them on impact, adding a score linked to a timer of how long the player has existed in the game space. The score resets upon death and can be restarted infinitely without affecting the next game instance whether the application has been closed beforehand or not.
More code can be provided on request.