This is a shader made using shader toy. It is made to mimic a stylised meteorite, the circles are used to make a large circle surrounded by other circles that grow more orange as they go further out till they fade. It is made to follow a mouse click when one is detected, otherwise it will stay stationary. This shader also uses a time function to fade the colours and intensity, the longer the program runs. It starts with a large intense burst that fades into a trail that follows the main circle. This trail uses a noise map to create a changing pattern for a trail to mimic smoke like fire that thins out with time.
More code can be provided on request.