This project was used for working on separate parts of one project to test how to split work load and how to divide work between people in smaller sections of one larger whole, as well as a game mechanics test to check the feasibility of various mechanics and how they would work in a game space. This part was to test and create object generation that wouldn’t over extend a computers processing power despite how many objects had populated a screen, as well as generating a varied amount and shape of objects around a player character that can be used as object or enemy generation. The project also handles player interaction such as player location, what to do when there are multiple players and what to do when touching a player. This project also demonstrates that other than using an object orientated coding approach I can also work unity’s entity system when its is more appropriate to use.
More code can be provided on request.